A list of my publications, sorted by publication date. Let me know if you need a copy of any of these papers.

2018

Wetzel, R., Bachour, K., and Flintham, M. 2018. Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation & Gaming: 1046878118818867. https://doi.org/10.1177/1046878118818867
Schmid, A. M., Wetzel, R., and Brovelli, D. 2018. Augmented Reality in der Lehrpersonenbildung beim Arbeiten mit Modellen in den Naturwissenschaften. Beiträge zur Lehrerinnen- und Lehrerbildung 36, 2: 223–230.
2017

Wetzel, R. 2017. Developing ideation cards to support the design of mixed reality games. PhD thesis, University of Nottingham.

Wetzel, R., Rodden, T., Benford, S., 2017. Developing Ideation Cards for Mixed Reality Game Design. Transactions of the Digital Games Research Association 3. https://doi.org/10.26503/todigra.v3i2.73

2016

Brundell, P., Koleva, B., Wetzel, R., 2016. Supporting the design of location-based experiences by creative individuals, in: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), pp. 112–116.

Wetzel, R., Rodden, T. and Benford, S. Developing Ideation Cards for Mixed Reality Game Design. Proceedings of the 1st International Joint Conference of DiGRA and FDG (Dundee, United Kingdom, 2016).

2015

Bachour, K., Wetzel, R., Flintham, M., Huynh, T.D., Rodden, T. and Moreau, L. 2015. Provenance for the People: An HCI Perspective on the W3C PROV Standard Through an Online Game. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (New York, NY, USA, 2015), 2437–2446.

2014

Wetzel, R. 2014. Introducing Pattern Cards for Mixed Reality Game Design. Third Workshop on Design Patterns in Games (2014).

2013

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. 2013. TOTEM.Scout: A mobile tool for in-situ creation of location-based content. Games Innovation Conference (IGIC), 2013 IEEE International (2013), 89–96.

Wetzel, R. 2013. A Case for Design Patterns supporting the Development of Mobile Mixed Reality Games. Second Workshop on Design Patterns in Games (2013).

2012

Blum, L., Wetzel, R., McCall, R., Oppermann, L. and Broll, W. 2012. The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. Proceedings of the Designing Interactive Systems Conference (New York, NY, USA, 2012), 711–720.

Gielkens, C. and Wetzel, R. 2012. A framework for usability evaluation of mobile mixed reality games. Proceedings of the 11th international conference on Entertainment Computing (Berlin, Heidelberg, 2012), 401–404.

von der Pütten, A.M., Klatt, J., Ten Broeke, S., McCall, R., Krämer, N.C., Wetzel, R., Blum, L., Oppermann, L. and Klatt, J. 2012. Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers. 24, 4 (2012), 317–325.

Wetzel, R., Blum, L., Jurgelionis, A. and Oppermann, L. 2012. Shapes, Marbles and Pebbles: template-based Content Creation for Location-based Games. (Lisbon, Portugal, 2012).

Wetzel, R., Blum, L. and Oppermann, L. 2012. Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. Proceedings of the International Conference on the Foundations of Digital Games (New York, NY, USA, 2012), 238–241.

2011

Gielkens, C. and Wetzel, R. 2011. ARe mobile mixed reality games pervasive? Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (Lisbon, Portugal, 2011).

Klatt, J., Ten Broeke, S., von der Pütten, A.M., Schütz, A.-C., Vervoort, J., McCall, R., Krämer, N.C., Wetzel, R., Blum, L. and Oppermann, L. 2011. Let’s do the Time Warp again – Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Proceedings of the Presence Conference (Edinburg Napier University, 2011).

McCall, R., Wetzel, R., Löschner, J. and Braun, A.-K. 2011. Using presence to evaluate an augmented reality location aware game. Personal Ubiquitous Comput. 15, 1 (2011), 25–35.

Wetzel, R., Blum, L., Broll, W. and Oppermann, L. 2011. Designing mobile augmented reality games. Handbook of Augmented Reality. Springer. 513–539.

Wetzel, R., Blum, L., Feng, F., Oppermann, L. and Straeubig, M. 2011. Tidy City: A Location-based Game for City Exploration Based on Usercreated Content. Mensch & Computer 2011 (München, 2011), 487–496.

2010

Buchholz, H., Brosda, C. and Wetzel, R. 2010. Science Center To Go-A Mixed Reality Learning Environment of Miniature Exhibits. Proceedings of the “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA. (2010), 85–96.

2009

Buchholz, H. and Wetzel, R. 2009. Introducing science center TOGO – A mixed reality learning environment for everyone’s pocket. (Barcelona, Spain, 2009), 244–249.

Wetzel, R., Waern, A., Jonsson, S., Lindt, I., Ljungstrand, P. and Åkesson, K.-P. 2009. Boxed Pervasive Games: An Experience with User-Created Pervasive Games. (2009), 220–237.

2008

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K. and Wetzel, R. 2008. Toward Next-Gen Mobile AR Games. IEEE Computer Graphics and Applications. 28, 4 (2008), 40 –48.

McCall, R., Braun, A.-K. and Wetzel, R. 2008. Towards evaluating place in location aware games. (Liverpool, United Kingdom, 2008).

McCall, R., Herbst, I., Braun, A.-K. and Wetzel, R. 2008. The “Where” of Mixed Reality: Some Guidelines for Design. Proceedings of the Workshop on Urban Mixed Realities (Florence, Italy, 2008).

Wetzel, R., Lindt, I., Waern, A. and Johnson, S. 2008. The magic lens box: simplifying the development of mixed reality games. Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (New York, NY, USA, 2008), 479–486.

Wetzel, R., McCall, R., Braun, A.-K. and Broll, W. 2008. Guidelines for designing augmented reality games. Proceedings of the 2008 Conference on Future Play: Research, Play, Share (New York, NY, USA, 2008), 173–180.