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It buzzes and I press the button

Jon reviews the Pokémon Go Plus – a device to enhance your gaming experience. (…)
Richard October 7, 2016October 7, 2016 game design, games No Comments Read more

Pokémon Go – Quick Overview

Yesterday I got to talk about Pokémon Go for Computerphile. The video starts a bit slow with an explanation on how you actually play the game. (…)
Richard July 16, 2016July 16, 2016 games No Comments Read more

Last Man Whamming

Last Man is played annually, and the goal is to not learn “The Knowledge”. (…)
Richard February 24, 2016February 25, 2016 games No Comments Read more

Permadeath in Sage Solitaire

Sage Solitaire is quite the neat mobile game. It’s a solitaire style game where you have to clear 9 stacks of cards by forming Poker hands. (…)
Richard February 12, 2016February 24, 2016 games No Comments Read more

No, Pokémon Go is not Augmented Reality (but Pokémon Go Plus looks really cool)

UPDATE: Now, after release, I can say that one part of my prediction was correct: The game is a big hit. (…)
Richard September 11, 2015July 16, 2016 games 1 Comment Read more

Taphobos

It is always really great to see a game evolve from being developed as a quick prototype to a full-fledged experience. (…)
Richard March 11, 2015February 24, 2016 games 1 Comment Read more

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Recent posts

  • PhD Thesis: Developing Ideation Cards to Support the Design of Mixed Reality Games
  • It buzzes and I press the button
  • Developing Ideation Cards for Mixed Reality Game Design
  • Pokémon Go – Quick Overview
  • Being a Robot at CHI2016

Recent Comments

  • NORTHLab: Northumbria Technology for Humanity on Performance and Games Workshop
  • blade9731 on No, Pokémon Go is not Augmented Reality (but Pokémon Go Plus looks really cool)
  • Pitfalls for VR games | Pervasive Playground on Taphobos
  • Taphobos | Pervasive Playground on Performance and Games Workshop
  • LiSC: Lincoln Social Computing Research Centre on Performance and Games Workshop

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